Andrew is a jack-of-all-trades Game Engineer and game art hobbyist with a deep love for the fuzzy areas where technology and creativity meet. When he’s not busy writing code, he’s sculpting, modeling, texturing, and making beep-boop noises come out of the computer.
He loves games with deep, atmospheric approaches to storytelling and world building, like Hollow Knight, Hyperlight Drifter, BELOW, and INSIDE. In the exceptionally few moments where he’s away from the computer, he likes to spend his time getting out into nature and drowning in overly ambitious crafting projects.