Category: Team

Sophia Oh

Sophia has been an HR professional for over 8 years in the games industry, after dabbling in Talent Acquisition. She is currently our Director of People supporting everything and anything under the HR function. Before Treehouse, she spent her time at Riot Games, EA, and other smaller companies to help build a safe and respectful

Brandon Nguyen

Brandon is a generalist Game Engineer with a love of exploring novel video game experiences. Before Treehouse, he cut his teeth at Maxis Studios on a variety of different projects, focusing on simulation style gameplay. Outside of work you can find Brandon juggling way too many hobbies but mostly cooking, creating music, and of course

Kyle Youngblom

Kyle is a 3D generalist who is enthusiastic about most every aspect of game art. He’s joined Treehouse to focus on rocks, plants, buildings… in short: environment art. He loves exploring new tools and techniques, and is passionate about design, usability, and workflows. In his free time he enjoys running, baking bread, tending plants, and

Luke Larson

Luke Larson

Luke spent 3 years working in data processing and micro-frontends at Credit Karma, while making games on the side. He jumped from hobbyist to professional when he joined Treehouse as a backend engineer with a passion for designing reliable systems. Outside of work, Luke enjoys digital painting and graphic design, and is enthusiastic about the

Stephanie Rivet

Stephanie is a Producer focused on building collaborative and inclusive teams and helping them achieve their goals and ship awesome games. Before Treehouse, Stephanie was at Riot Games for 8 years, where she helped deliver maps and game modes for events in League of Legends, as well as helping with larger projects like shipping Teamfight

Dave Le

Dave spent over a decade as an engineer at Silicon Valley mainstays such as Paypal and LinkedIn, before finally landing in the games industry. Before Treehouse, he was a senior engineer at Riot Games where he served as Gameplay Technical Lead for League of Legends’ Summoner’s Rift team. Dave is a student of improv comedy,

Andrew Miller

After 5 seasons as a character and background artist on FX’s hit TV series Archer, Andrew decided to pursue his love for video games and actually put his Master’s Degree in animation to use. He focuses on rigging, animating and VFX on many things with the Treehouse crew.

Mitch Miller

A concept artist by training, Mitch has bounced around to many disciplines in both 2D and 3D to learn and understand every aspect of art. His ambition is to create characters and worlds that both inspire and excite people. Before Treehouse, he worked at several video game start-ups both supporting and leading art teams.